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Absence Of Order

Absence Of Order is a very small game that I developed for the 2024 Athena Game Jam held at Teesside University. The jam was 5 days long but I only had around 1 day to get something made due to other time constraints so I scoped small and made a really simple puzzle game. With this game, I set myself a challenge of only using default unreal engine geometry such as spheres and cubes to create the aesthetic of the game. The game tells a story of how order has been split into two essences and the player must combine them at the end of different puzzles to reach the top of the world and restore order however the player can only move one essence at a time and will have essences of chaos chasing them down at all times so it is vital the player keeps their focus and watches both essences of order.

Play The Game !!!

Project Responsibilities

  • Designed, Prototyped and Finished a small game within a 48-hour timeframe

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  • Created 8 levels each introducing new gameplay concepts to the player

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  • Created the game aesthetics through Asset Creation & Sound Implementation

Project Goals

  • Create a fully playable game within a very short 24-hour time frame

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  • Craft interesting gameplay elements and puzzles that challenge the player yet feel fair

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  • Add a subtle narrative to tie the gameplay together to enhance the gameplay experience

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